Sdaw

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Sdaw
Developer(s)Fabrice Caillaud
Lionel Caillaud
Arnaud Dewilde
Publisher(s)Lankhor
Platform(s)Amstrad CPC
Release1990
Genre(s)Action-adventure game
Mode(s)Single-player

Sdaw is a 1990 action-adventure video game developed by Lankhor. It was created by Fabrice Caillaud, Lionel Caillaud, and Arnaud Dewilde.[1]

Plot[edit]

The world has been destroyed by a global disaster (World War III), and most of the humans have turned into mutants. A few survivors created a perfect robot named S.D.A.W. (System de Defense Anti-Wobblegobbledigook). Players take control of S.D.A.W. and live in sewers. They have been given a mission to clean the area of its unwanted occupants by restraining and disarming them.[2]

Gameplay[edit]

The game's interface consists of a view in the center and action buttons at the bottom of the screen. The player navigates through the sewers by using N, S, E, and W buttons in the bottom-left side of the screen. Other buttons trigger abilities like searching through the player's inventory and examining the surroundings.

Development[edit]

The game has a 16 colour palette and the game world's labyrinth has around 200 screens.[2] The game's use of "mode 0" allowed for graphics that were very difficult to find at the time.[3]

Reception[edit]

The game received an 82% from Amstrad 100%,[4] 60% from Joystick,[5] and Tilt gave it a B.[6]

MicroNews felt that a bit of extra care to the design, for instance in its animations, would have livened up the game.[7]

References[edit]

  1. ^ Fredo_L. "Lankhor.net". www.lankhor.net. Retrieved 2018-03-21.
  2. ^ a b "Sdaw preview". Joystick 10. November 1990. p. 72. Retrieved 2018-03-21.
  3. ^ "Les adventures de Lankhor". Amstrad 100% (Issue 31). November 1990.
  4. ^ "Sdaw". Amstrad 100%. No. 32. December 1990. pp. 36–37.
  5. ^ "Sdaw". Joystick. No. 12. January 1991.
  6. ^ "Sdaw". Tilt. No. 88. p. 112.
  7. ^ B.J. (January 1991). "Sdaw". MicroNews. No. 44. pp. 56–57.