Hexcells

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Hexcells
Genre(s)Puzzle
Developer(s)Matthew Brown Games
Publisher(s)Matthew Brown Games
Creator(s)Matthew Brown
Platform(s)
First releaseHexcells
20 February 2014
Latest releaseHexcells Infinite
1 September 2014

Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite.

Gameplay[edit]

The gameplay of each installment in Hexcells is similar to Minesweeper.[1][2] Each level contains a grid of hexagonal orange tiles. Under each tile hides a shape that is coloured either blue or black. The player left-clicks a tile if they think it is blue and right-clicks if they think it is black. Each black tile and some blue tiles display a number which represents how many blue tiles it is bordering. The objective of each level is to locate all of the blue tiles with the fewest mistakes.[3]

At the top of each row, column and diagonal in each level there is a number which displays how many blue tiles there are in that section. These numbers, as well as the numbers inside the blue or black tiles, may have symbols surrounding them: curly brackets ({}) show that the neighbouring blue shapes are conjoined, and hyphens (-) show that they are not.[2][3]

Each game contains six "worlds" of 36 levels, and Hexcells Infinite contains an extra "infinite" mode with procedurally generated levels.[1][3]

The art style is minimalistic and has a contrast between the orange and blue tiles.[2]

Development[edit]

Hexcells was in development throughout 2013.[4] Hexcells and Hexcells Plus were released on 20 February 2014, and Hexcells Infinite was released on 1 September 2014.

Reception[edit]

The games have been commonly compared to Minesweeper.[1][2] They were praised for their simplistic art style and contrastive colours.[2] One stated negative was that there was no punishment for making mistakes.[4]

Hexcells Infinite was rated 80/100 by New Game Network, who described it as "a unique idea based around the age old concepts of logic".[3] Rock Paper Shotgun described the game as a "ludicrous pleasure to play".[1]

See also[edit]

References[edit]

  1. ^ a b c d Walker, John (1 September 2014). "Hexcells Infinite: Wot I Think". Rock Paper Shotgun. Retrieved 23 December 2018.
  2. ^ a b c d e Glonek, Jessica. "Hexcells Infinite – Review". Nearly Enough Dice. Retrieved 23 December 2018.
  3. ^ a b c d Porter, Matt (28 September 2014). "Hexcells Infinite Review". New Game Network. Retrieved 23 December 2018.
  4. ^ a b Walker, John (13 September 2013). "Wot I Think: Hexcells". Rock Paper Shotgun. Retrieved 23 December 2018.