Virti

Coordinates: 51°27′19.0″N 2°35′33.3″W / 51.455278°N 2.592583°W / 51.455278; -2.592583
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Virti Inc
Company typePrivate
IndustryEducational TechnologySoftware
Founded2018
FounderDr Alexander Young
Headquarters,
Key people
Dr Alexander Young (CEO)
ProductsPlatform
Websitehttps://virti.com/

Virti is a technology company based in Bristol, England, specializing in the use of virtual and augmented reality (VR and AR) combined with artificial intelligence (AI) for training purposes.[1] The company was founded by Dr. Alex Young, an orthopedic surgeon, in 2018.[2] Virti's technology has been used in various sectors, including healthcare and education.[3]

History[edit]

Virti was founded by Dr. Alex Young in 2018 with the aim of improving communication, soft skills and performance in healthcare settings.[4] The company has developed a platform that uses VR, AR, and AI to create immersive training experiences. These experiences are designed to provide a safe and scalable way for individuals to practice and improve their skills.

During the COVID-19 pandemic, Virti's technology was used to train healthcare workers in the UK and US.[5][6] The company's platform was used to train over 300 doctors at Cedars-Sinai hospital in Los Angeles in skills such as assessing patient symptoms and performing CPR while wearing protective gear. The UK's National Health Service (NHS) also used Virti's technology to train staff on the correct use of personal protective equipment and how to interact with patients and their families.

Technology[edit]

Virti's platform uses VR and AR to create immersive training scenarios. These scenarios can be accessed via a VR headset or a tablet, allowing for flexible training options. The platform also uses AI to provide detailed feedback and metrics on the trainee's performance, helping to identify areas where further practice may be needed.[7]

One of the key features of Virti's platform is the use of "virtual patients". These are AI-powered animations that interact with the trainee, testing their skills in areas such as empathy and communication. The virtual patients can respond to the trainee's actions in real-time, providing a realistic and responsive training environment.[8]

Impact[edit]

Virti's technology has been used in various sectors, including healthcare and education. In healthcare, the platform has been used to train doctors and nurses in skills such as patient assessment and CPR. It has also been used to improve communication skills and bedside manner, with the aim of improving patient outcomes[9]

In education, Virti's technology has been used to provide immersive learning experiences for students. For example, the platform has been used to simulate socially distanced science experiments for school students.[10]

In sports, Virti's technology has been used by cricketers in Bristol to stay on top form during the off-season[11]

References[edit]

  1. ^ "Bristol firms 'leading way' in virtual reality technology". BBC News. 6 December 2020. Retrieved 2023-07-12.
  2. ^ "Virti: The startup using gaming technology to train doctors". The Independent. 7 October 2020. Retrieved 2023-07-12.
  3. ^ "The metaverse is open for business". MIT Technology Review. Retrieved 2023-07-12.
  4. ^ Hainsworth, L; Kosti, A; Lloyd, A; Kiddle, A; Bamford, R; Hunter, I (2021). "Teaching the management of trauma patients through virtual reality". The Annals of the Royal College of Surgeons of England. 104 (5): 330–333. doi:10.1308/rcsann.2021.0181. PMC 10335256. PMID 34928710. Retrieved 2023-07-12.
  5. ^ Dodds, Io (24 March 2020). "VR firm to urgently retrain 15,000 NHS workers to cope with coronavirus". The Telegraph. Retrieved 2023-07-12.
  6. ^ "Doctors and nurses are using VR to learn skills to treat coronavirus patients". CNN. 21 April 2020. Retrieved 2023-07-12.
  7. ^ "Virtual Reality Helps Medics Beat Coronavirus". Forbes. Retrieved 2023-07-12.
  8. ^ "Hospitals turn to artificial intelligence to help with an age-old problem: Doctors' poor bedside manners". The Washington Post. Retrieved 2023-07-12.
  9. ^ Aquilina, Alex (2021). "Use of Virtual Reality to Support Rapid Upskilling of Healthcare Professionals during COVID-19 Pandemic". In Jung, Timothy; Dalton, Jeremy (eds.). XR Case Studies. Management for Professionals. Cham: Springer. pp. 137–145. doi:10.1007/978-3-030-72781-9_17. ISBN 978-3-030-72780-2. S2CID 240576950. Retrieved 2023-07-12.
  10. ^ Cook, James (6 September 2020). "Schools turn to virtual reality for socially distanced science experiments". The Telegraph. Retrieved 2023-07-12.
  11. ^ "Bristol Cricketers Are Using VR Training To Stay On Top Form During Off-Season". Cricket World. Retrieved 2023-07-12.

External links[edit]

51°27′19.0″N 2°35′33.3″W / 51.455278°N 2.592583°W / 51.455278; -2.592583