Traveller Alien Module 2: K'kree

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Alien Module 2: K'kree
Alien Module 2: K'kree
published by Game Designers' Workshop in 1984.
cover by David Dietrick.
DesignersJ. Andrew Keith, Loren K. Wiseman
PublishersGame Designers' Workshop
Publication1984
GenresScience-fiction
SystemsClassic Traveller

Traveller Alien Module 2: K'kree is a 1984 role-playing game supplement for Traveller, written by J. Andrew Keith and Loren K. Wiseman, cover by David Dietrick, and published by Game Designers' Workshop. Part of the classic Traveller Alien Modules series.

Contents[edit]

K'kree is a supplement that details the K'kree race, including their history and society, character generation, and rules appropriate for the large six-limbed people.[1]

Reception[edit]

Craig Sheeley reviewed K'kree in Space Gamer No. 71.[1] Sheeley commented that "The K'kree are a difficult race to game, but their difference should help to enliven any Traveller campaign. At [the price], 'K'kree is a good buy for the amount of material included."[1]

Steve Nutt reviewed Alien Module: K'Kree for Imagine magazine, and stated that "This module is a good way to expand your knowledge of the Traveller universe, and this alone will probably sell it, in spite of the shortcomings."[2]

Bob McWilliams reviewed K'Kree, Alien Module 2 for White Dwarf #65, giving it an overall rating of 7 out of 10, and stated that "Three adventures are provided and together they form a much better introduction (than with Aslan)."[3]

See also[edit]

References[edit]

  1. ^ a b c Sheeley, Craig (Nov–Dec 1984). "Capsule Reviews". Space Gamer (71). Steve Jackson Games: 56, 58.
  2. ^ Nutt, Steve (January 1985). "Notices". Imagine (review) (22). TSR Hobbies (UK), Ltd.: 42–43.
  3. ^ McWilliams, Bob (May 1985). "Open Box". White Dwarf (65). Games Workshop: 8.