Killed Until Dead

From Wikipedia, the free encyclopedia
Killed Until Dead
Developer(s)Artech
Publisher(s)
Designer(s)
  • Michael Bate
  • Rick Banks
Programmer(s)MaryLou O'Rourke
Artist(s)
  • Scott Fiander
  • Grant Campbell
Composer(s)Paul Butler
Platform(s)Amstrad CPC, Apple II, Commodore 64, ZX Spectrum
Release1986
Genre(s)Adventure, Mystery

Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum.

Gameplay[edit]

The game itself seems to be inspired by Cluedo, where the player must eliminate clues as they get closer to stopping the crime, the objective being to stop a murder before it happens. Gameplay revolves primarily around interrogating key suspects and interviewing them about other people, places, and objects. False accusations can lead to the player getting killed, lending to the game's humorous ironic sentiments.

Plot[edit]

Five mystery writers have gathered at a mansion and one of them plans to murder another. The player takes the role of Hercule Holmes, who must piece together all aspects of the crime in order to solve the case. The player can search suspect's rooms, confront them with evidence, and order cameras to record secret meetings.

Reception[edit]

The game was well-received, garnering positive to moderate reviews.

Crash magazine deemed Killed Until Dead both involved and highly entertaining.[1] Aktueller Software Markt gave the game a score of 9.6 out of 12,[2] while Happy Computer offered a rating of 76%.[3]

Computer and Video Games praised the humorous cartoon animations and frequent sound effects.[4] Comparing Killed Until Dead to Clue, Compute!'s Gazette liked the game's user interface, note system, and humor, concluding that it "fits in very well with Accolade's impressive line of 64 software".[6] Roy Wagner reviewed the game for Computer Gaming World, and stated that "The game is great family or group entertainment. The graphics and animation are tremendous; the presentation is very much like a movie; and the humor in the game is outstandingly funny. All puns are very much intended."[7]

References[edit]

  1. ^ a b Rothwell, Mark; Eddy, Richard; Sumner, Paul (July 1987). "Killed Until Dead". Crash. No. 42. Newsfield. pp. 96–97. ISSN 0954-8661.
  2. ^ a b Kleimann, Manfred (April 1987). "Adventure Corner - "Das Gargoyle-Komplott" - oder: Wie begeht man den perfekten Mord?" [Adventure Corner - "The Gargoyle-Plot" - or: How does one commit the perfect murder?]. Aktueller Software Markt (in German). Tronic Verlag. pp. 60–61.
  3. ^ a b Schneider-Johne, Boris; Locker, Anatol. "Rest Der Welt - Killed Until Dead" [Rest of the World - Killed Until Dead]. Happy Computer (in German). No. 21. Markt&Technik. p. 95. ISSN 0931-5829.
  4. ^ a b Marshall M. Rosenthall (April 1987). "C+VG Adventure: 2 Reviews - Killed Until Dead". Computer & Video Games. No. 66. EMAP Publishing. p. 69. ISSN 0261-3697.
  5. ^ Game review, Crash magazine, Newsfield Publications, issue 42, July 1987
  6. ^ Randall, Neil (July 1987). "Killed Until Dead". Compute!'s Gazette. Vol. 5, no. 7. ABC Publishing. pp. 46–47. ISSN 0737-3716.
  7. ^ Wagner, Roy (May 1987). "Killed Until Dead". Computer Gaming World. No. 37. Golden Empire Publications. pp. 14–15. ISSN 0744-6667.

External links[edit]