Touchgrind

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Touchgrind
App Store icon
Developer(s)Illusion Labs
Publisher(s)Illusion Labs
Platform(s)iOS, Android
ReleaseiPhone
October 15, 2008
iPad
March 31, 2010
Touchgrind BMX
May 26, 2011
Touchgrind Skate 2
November 21, 2013
Touchgrind BMX 2
April 11, 2018
Genre(s)Sports video game

Touchgrind is a series of skateboarding simulation games developed and published by Swedish studio Illusion Labs. The first game released for iOS on October 15, 2008, with a version for iPad released not long after the product's launch on March 31, 2010.

A sequel, Touchgrind Skate 2, was released on November 21, 2013 for both iOS and Android devices. The game allows players to control a variety of different skateboards to complete tricks and score points or take part in competitions to beat your high score.

Following the success of the game, a spin-off series titled Touchgrind BMX was released on May 26, 2011, with a sequel Touchgrind BMX 2 being released on April 11, 2018.[1] A second spin-off, Touchgrind Scooter, was released on June 10, 2021.[2]

Gameplay[edit]

Using touch controls, players are able to control skateboards around a number of different maps in a similar manner to using a fingerboard. Tricks can be completed by using different finger motions, such as releasing the front and then back finger from the screen to complete an ollie or swiping the front finger downwards to do a flip. Points are earned for completing and combining different tricks, as well as for using map elements such as ramps and rails. Different boards are available to unlock, with certain boards having special attributes. Touchgrind Skate 2 introduces a number of improvements to the series, including challenges, board customisation and a turn-based multiplayer mode.

Reception[edit]

Touchgrind[edit]

The original Touchgrind received above-average reviews according to the review aggregation website GameRankings.[3] Macworld wrote of the original game, "Touchgrind is a fun, challenging application that takes a different approach to the skateboarding genre. Casual gamers who are used to glitzy stunts and stunning visuals won't find it here. Instead, players who seek difficulty and realistic physics will enjoy the exacting and addictive nature of the game."[5] AppSpy.com noted, "IllusionLabs clearly worked hard trying to translate everything great about skate culture into their game. Aside from a slick skate themed presentation, the skateboard itself has been recreated with stunningly realistic physics for an iPhone game."[6]

Touchgrind BMX[edit]

Touchgrind BMX received "generally favorable reviews" according to the review aggregation website Metacritic.[7]

Touchgrind Skate 2[edit]

Touchgrind Skate 2 received "favorable" reviews according to Metacritic.[12]

References[edit]

  1. ^ Nicholson, Brad (March 15, 2011). "Illusion Labs Announces 'Touchgrind BMX'". TouchArcade. TouchArcade.com, LLC. Retrieved February 13, 2021.
  2. ^ Smith, Olly (December 4, 2020). "Touchgrind Scooter, sequel to Touchgrind BMX 2, coming to mobile next year". Pocket Gamer. Steel Media Ltd. Retrieved October 30, 2022.
  3. ^ a b "Touchgrind for iOS (iPhone/iPad)". GameRankings. CBS Interactive. Archived from the original on May 31, 2019. Retrieved October 30, 2022.
  4. ^ Stern, Zack (December 5, 2008). "Touchgrind". MacLife. Future US. Archived from the original on December 7, 2008. Retrieved October 30, 2022.
  5. ^ a b Holt, Chris (February 3, 2009). "Review: Touchgrind for iPhone". Macworld. IDG Communications, Inc. Archived from the original on February 5, 2009. Retrieved October 30, 2022.
  6. ^ Burtenshaw, Beau (July 1, 2009). "Touchgrind Review". AppSpy.com. Steel Media Ltd. Retrieved February 13, 2021.
  7. ^ a b "Touchgrind BMX for iPhone/iPad Reviews". Metacritic. Fandom. Retrieved October 30, 2022.
  8. ^ Edge staff (June 21, 2011). "Touch Grind BMX [sic] review". Edge. Future plc. Archived from the original on June 23, 2011. Retrieved October 30, 2022.
  9. ^ Andrew, Keith (May 31, 2011). "Touchgrind BMX Review". Gamezebo. Retrieved October 30, 2022.
  10. ^ Brown, Mark (May 27, 2011). "Touchgrind BMX". Pocket Gamer. Steel Media Ltd. Retrieved October 30, 2022.
  11. ^ Nelson, Jared (May 26, 2011). "'Touchgrind BMX' Review – Illusion Labs Takes Multi-Touch Extreme Sports to the Next Level [date mislabeled as "July 1, 2011"]". TouchArcade. TouchArcade.com, LLC. Archived from the original on May 28, 2011. Retrieved October 30, 2022.
  12. ^ a b "Touchgrind Skate 2 for iPhone/iPad Reviews". Metacritic. Fandom. Retrieved October 31, 2022.
  13. ^ Rose, Mike (November 28, 2013). "Touchgrind Skate 2 Review". Gamezebo. Retrieved October 31, 2022.
  14. ^ Leray, Joseph (November 27, 2013). "Touchgrind Skate 2 Review". MacLife. Future US. Archived from the original on November 30, 2013. Retrieved October 31, 2022.
  15. ^ Slater, Harry (November 21, 2013). "Touchgrind Skate 2". Pocket Gamer. Steel Media Ltd. Retrieved October 31, 2022.
  16. ^ Nichols, Scott (November 26, 2013). "Mobile reviews: 'The Shivah', 'Castle of Illusion', more". Digital Spy. Hearst Communications. Retrieved October 31, 2022.

External links[edit]