Traveller Adventure 1: The Kinunir

From Wikipedia, the free encyclopedia
Adventure 1: The Kinunir
DesignersMarc W. Miller
PublishersGame Designers' Workshop
Publication1979
GenresScience fiction
SystemsClassic Traveller

Traveller Supplement Adventure 1: The Kinunir is a science fiction tabletop role-playing adventure, by an unknown writer, and published by Game Designers' Workshop in 1979. Written by Marc W. Miller.[1]: 327  The Kinunir was the first adventure published for Traveller, winning the H.G. Wells award for Best Roleplaying Adventure of 1979.

Plot summary[edit]

Set in the Imperial timeline in 1105, The Kinunir involves a small Imperial warship, which has mysteriously gone missing.[2]

Reception[edit]

Forrest Johnson reviewed The Kinunir in The Space Gamer No. 28.[2] Johnson commented that "Could be fun. A prize for referees - but only a very imaginative and painstaking referee will be able to make full use of it. A challenge for any group of players."[2]

Bob McWilliams reviewed The Kinunir for White Dwarf #19, giving it an overall rating of 9 out of 10, and stated that "I refrain from giving this the maximum rating only because GDW may well do even better in future -- recommended without hesitation."[3]

The Kinunir won the Charles S. Roberts Award for Best Roleplaying Adventure of 1979.[4]

References[edit]

  1. ^ Schick, Lawrence (1991). Heroic worlds : a history and guide to role-playing games. Buffalo: Prometheus Books. ISBN 0-87975-652-7.
  2. ^ a b c Johnson, Forrest (May–June 1980). "Capsule Reviews". The Space Gamer. No. 28. Steve Jackson Games. p. 28.
  3. ^ McWilliams, Bob (June–July 1980). "Open Box". White Dwarf. No. 19. Games Workshop. p. 21.
  4. ^ "1979 Origins Awards Winners". Archived from the original on December 16, 2012.