Heavy Metal: Geomatrix

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Heavy Metal: Geomatrix
Arcade flyer
Developer(s)Capcom
Publisher(s)Sega (Arcade)
Capcom (Dreamcast)
Director(s)Obata Shinichiro
Composer(s)Tetsuya Shibata
Platform(s)Arcade, Dreamcast
ReleaseDreamcast
  • JP: July 12, 2001
  • NA: September 12, 2001[1]
  • EU: April 26, 2002[2]
Arcade
Genre(s)Fighting
Mode(s)Up to 4 players simultaneously
Arcade systemSega NAOMI

Heavy Metal: Geomatrix (ヘビーメタル ジオマトリックス, Hebī Metaru Jiomatorikkusu) is a 3D arena fighting video game released in 2001 by both Sega and Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.

Using similar perspective and control scheme to Capcom's Spawn: In the Demon's Hand, the game presents up to 4-player combats in large arenas in what is seen as a follow-up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[4]

Reception[edit]

The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of 27 out of 40.[8]

Also in Japan, Game Machine listed the arcade version on their November 1, 2001 issue as being the tenth most-successful arcade game of the month.[16]

References[edit]

  1. ^ "Press Releases". 2002-02-13. Archived from the original on 2002-02-13. Retrieved 2023-04-21.
  2. ^ "The Last Days of Dreamcast". Eurogamer.net. 2002-04-11. Retrieved 2023-04-21.
  3. ^ "アーケードタイトル". Capcom. Archived from the original on 2002-08-04. Retrieved 2024-03-11.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  4. ^ Henderson, Alex (September 25, 2001). "Heavy Metal: Geomatrix". AllMusic. All Media Network. Retrieved August 26, 2019.
  5. ^ a b "Heavy Metal: Geomatrix for Dreamcast Reviews". Metacritic. CBS Interactive. Retrieved December 3, 2017.
  6. ^ CVG staff (December 27, 2001). "[Dreamcast] Review: Heavy Metal: Geomatrix". Computer and Video Games. Future Publishing. Archived from the original on May 29, 2007. Retrieved August 26, 2019.
  7. ^ Edge staff (October 2001). "Heavy Metal: Geomatrix (DC)". Edge. No. 102. Future Publishing. p. 83. Retrieved October 27, 2020.
  8. ^ a b "ヘビーメタル ジオマトリックス [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved August 26, 2019.
  9. ^ "Heavy Metal: Geomatrix". Game Informer. No. 104. FuncoLand. December 2001. p. 113.
  10. ^ Sanders, Shawn (September 2001). "Heavy Metal: Geomatrix Review". Game Revolution. CraveOnline. Archived from the original on September 9, 2015. Retrieved August 26, 2019.
  11. ^ Tokyo Drifter (September 20, 2001). "Heavy Metal: GeoMatrix Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on March 5, 2005. Retrieved December 3, 2017.
  12. ^ MacDonald, Ryan (September 26, 2001). "Heavy Metal: Geomatrix Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved August 26, 2019.
  13. ^ Celeryface (September 24, 2001). "Heavy Metal: Geomatrix". PlanetDreamcast. IGN Entertainment. Archived from the original on February 25, 2009. Retrieved August 26, 2019.
  14. ^ IGN staff (October 11, 2001). "Heavy Metal Geomatrix (Review)". IGN. Ziff Davis. Retrieved August 26, 2019.
  15. ^ Romendil (April 17, 2002). "Test: Heavy Metal Geomatrix". Jeuxvideo.com (in French). Webedia. Retrieved August 26, 2019.
  16. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 645. Amusement Press, Inc. November 1, 2001. p. 17.

External links[edit]