Sokikom

From Wikipedia, the free encyclopedia
Sokikom
Type of businessPrivate
Type of site
Education Technology
Available inEnglish, Spanish
Founded2008
HeadquartersSan Jose, California
Created bySnehal Patel
URLsokikom.com
RegistrationRequired
Current statusActive

Sokikom (so-kee-kom) is a digital education program for elementary students to learn math through team-based games. Based in San Jose, CA, Sokikom was founded in 2008 by Snehal Patel.[1]

Products[edit]

Math Learning Games[edit]

Sokikom's online math games are rooted in the nationally recognized standards of the National Council of Teachers of Mathematics Curriculum Focal Points for Grades PreK-8[2] and align with the Common Core Standards for grades k-5. Sokikom is designed as an adaptive learning experience.[3]

Classroom Management[edit]

Teachers can award "Class Cash" to students individually using a computer, tablet, or mobile device. Students can then use these rewards online to purchase items for their character/avatar.[4]

Awards & Reviews[edit]

Sokikom received a 2011 BESSIE Award from ComputED Gazette, recognizing Sokikom's multiplayer math games in the category Best for Early Elementary Students.[5] It was further recognized in the category Best Gaming & Adaptive Learning Company at the 2011 Education Innovation Summit at SkySong, the Arizona State University Scottsdale Innovation Center,[6] and in 2011, received a Success Award from the Arizona Small Business Development Center Network (AZSBDC) for its contribution to the Arizona economy.[7] The Association of Educational Publishers presented Sokikom with a Distinguished Achievement Award in the category of Mathematics Curriculum.[8]

Sokikom Meaning/Origin[edit]

Sokikom links parts of the words “social” and “communal” with two k's, which, when backed against one another, look similar to the mathematical symbol for a natural join. Sokikom means joining “social” and “community” to improve learning.[citation needed]

Funding[edit]

The company was initially funded by grants from the Institute of Education Sciences, which is the main research arm of the U.S. Department of Education,[9] and is currently funded by private investors.

References[edit]

  1. ^ Rivero, Victor (18 June 2011). "EdTechDigest". Interview: Snehal Patel wants you to play Sokikom. EdTech Digest. Retrieved 1 July 2011.
  2. ^ "NCTM Curriculum Focal Points for Grades PreK-8".
  3. ^ "Video: Getting Students Started in Sokikom Learning Games". YouTube.
  4. ^ "The Sokikom Story". Sokikom.
  5. ^ "17th BESSIE Awards". ComputED Gazette.
  6. ^ "Best In Class". Education Innovation Network Blog.
  7. ^ "Success Stories". AZSBDC Success Awards.
  8. ^ "AEP DAA Awards". AEP DAA Math Curriculum. Association of Educational Publishers. Retrieved 1 July 2011.
  9. ^ "MEC Newsletter". ASU.