Roger Keating

From Wikipedia, the free encyclopedia

Roger Keating
NationalityAustralian
OccupationVideo game designer
Known forWargames

Roger Keating is an Australian computer game designer.[1] Along with Ian Trout, Keating co-founded of the video game company Strategic Studies Group,[2][3] which is known for its strategic war and fantasy games with artificial intelligence.[4] Keating and Trout worked together on the majority of SSG titles.

Early life[edit]

Keating was born in New Zealand. He moved to Australia in 1978 and worked as a mathematics and physics teacher.[5]

Career in game design[edit]

Keating created his first game, Conflict, in 1979. It was published by American software house Strategic Simulations.[5] Keating left his teaching job to program full-time, and published seven games while working with SSI during 1981 and 1982. Keating later worked as a school teacher in New Zealand.[6]

In 1983 Keating, along with Ian Trout formed Strategic Studies Group. Gregor Whiley joined the company in 1986 for the development of BattleFront.[7] The company created many strategy games over the following 25 years. After his business partner Ian Trout's death, both Keating and Whiley worked part-time at The Northern Sydney Institute for four years between 2011 and 2014 while developing their games part-time.[citation needed] They both moved to work for the Academy of Interactive Entertainment in 2015, where Keating taught programming.[citation needed]

List of games[edit]

References[edit]

  1. ^ Chris Crawford (2003). Chris Crawford on Game Design. New Riders. pp. 192–. ISBN 978-0-13-146099-7.
  2. ^ "The best in war game software". Compute's Getting Started With: Entertainment Software by Wallace Poulter
  3. ^ "Will Fresno Survive? : Players Save, Destroy World—for Fun". 9 July 1986|PETER BAKER | Los Angeles Times
  4. ^ a b Rick Barba; Ted Chapman (1997). Warlords III: The Official Strategy Guide. Prima Games. ISBN 978-0-7615-1199-1.
  5. ^ a b "Strategies of a Man Down Under". Softline, March 1983.
  6. ^ Peter Watkins (1986). High Tech, Low Tech and Education. Deakin University. ISBN 978-0-7300-0402-8.
  7. ^ Chatteur, Fiona (2014). "Computer Graphics Through the Screen of Strategic Studies Group". Born Digital and Cultural Heritage Conference: 4.
  8. ^ a b "Game Review: Battles in Normandy". Australian Apple Review, page 40, bybb Gene Stephan.
  9. ^ David Myers (1 January 2003). The Nature of Computer Games: Play as Semiosis. P. Lang. p. 132. ISBN 978-0-8204-6700-9.
  10. ^ Neal Roger Tringham (10 September 2014). Science Fiction Video Games. CRC Press. pp. 390–. ISBN 978-1-4822-0388-2.
  11. ^ Peter P. Perla (January 1990). The Art of Wargaming: A Guide for Professionals and Hobbyists. Naval Institute Press. pp. 184–. ISBN 978-0-87021-050-1.
  12. ^ Ben Sawyer; Alex Dunne; Tor Berg (1998). Game Developer's Marketplace. Coriolis Group Books. p. 192. ISBN 978-1-57610-177-3.
  13. ^ Software Reviews on File. Facts on File, Incorporated. 1987. p. 29.
  14. ^ a b Ten Years of Technology and Dedication. Ziff-Davis Publishing Company. 1989. pp. 112, 130.
  15. ^ "A Louder Battlecry". IGN
  16. ^ Australian Centre for the Moving Image – http://www.acmi.net.au/global/docs/games_history_australia.pdf Archived 28 February 2014 at the Wayback Machine

External links[edit]