Traveller Double Adventure 6: Divine Intervention/Night of Conquest

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Double Adventure 6: Divine Intervention/Night of Conquest
Double Adventure 6: Divine Intervention
published by Game Designers' Workshop in 1982.
Designers
PublishersGame Designers' Workshop
Publication1982
GenresScience-fiction
SystemsClassic Traveller

Traveller Double Adventure 6: Divine Intervention/Night of Conquest is two tabletop role-playing game adventures, written by J. Andrew Keith, William H. Keith, and Lawrence Schick for Traveller, and published in tête-bêche format by Game Designers' Workshop in 1982.

Plot summary[edit]

Divine Intervention/Night of Conquest is a double adventure in which the player characters must trick the ruler of a religious dictatorship located in the Spinward Marches, and a group of traders are caught up in an attack on a trading planet in the Reavers' Deep Sector.[1]

Reception[edit]

William A. Barton reviewed Divine Intervention/Night of Conquest in The Space Gamer No. 59.[1] Barton commented that "both adventures should give referees and players at least one good session of Traveller play each, though Night of Conquest is unquestionably the stronger of the two."[1]

Andy Slack reviewed Night of Conquest/Divine Intervention for White Dwarf #39, giving it an overall rating of 9 out of 10, and stated that "Double Adventure 6 is one (or rather two) of the classic Traveller scenarios."[2]

See also[edit]

Classic Traveller Double Adventures

References[edit]

  1. ^ a b c Barton, William A. (January 1983). "Capsule Reviews". The Space Gamer (59). Steve Jackson Games: 40, 42.
  2. ^ Slack, Andy (March 1983). "Open Box". White Dwarf. No. 39. Games Workshop. p. 15.