Mary Galvin (Irish academic)

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Mary Galvin is an Irish academic and mental health advocate.

Scholarship[edit]

Galvin received her doctorate at University College Cork, before going on to work at Trinity College and University College Dublin.[1] She is perhaps best known for her interdisciplinary work on the relationship between technology and mental health, focusing on conditions like dementia.[2]

Galvin has published in journals like Leonardo (The MIT Press)[3] and Digital Scholarship in the Humanities (Oxford University Press).[4]

An open source application that Galvin designed to help elicit and share personal narratives, Digital Story Cubes, received some 10,000 installations on Android.[5][6] The app was selected as a finalist for the Europeana Design Challenge in 2015.[7]

Advocacy[edit]

In 2013, Galvin was a finalist in the Higher Education Authority's Making an Impact Competition, in which she discussed the role that consumer technologies can play in supporting individuals suffering from dementia.[8]

She is a member of the board at the Coolmine Therapeutic Community, a registered Irish charity providing treatment for drug and alcohol addictions.[9]

In a 2017 interview, she outlined her belief that research can be used to bring about positive change in public health: "No experience is the same and what is great is that I get the chance to collect these experiences in the hope of bringing about change in healthcare policies and or how healthcare practitioners can improve their interactions with their patients."[10]

Personal[edit]

Galvin is originally from Kilmacthomas, Co. Waterford.[11]

References[edit]

  1. ^ "Gap Team". GAP: Gaming for Peace. 13 December 2016. Retrieved 13 June 2017.
  2. ^ "Designing for and with Vulnerable People". Newcastle University. 2013. Retrieved 13 June 2017.
  3. ^ Gade, Prasad; Galvin, Mary; O'Sullivan, James; Walsh, Paul; Murphy, Órla (2016). "Reactions to Imagery Generated Using Computational Aesthetic Measures". Leonardo. ISSN 0024-094X. OCLC 6899335287.
  4. ^ O'Sullivan, James; Jakacki, Diane; Galvin, Mary (1 December 2015). "Programming in the Digital Humanities". Digital Scholarship in the Humanities. 30 (suppl_1): i142–i147. doi:10.1093/llc/fqv042. ISSN 2055-7671.
  5. ^ "Digital Story Cubes". Google Play. Retrieved 13 June 2017.
  6. ^ Galvin, Mary; O'Sullivan, James (2013). "Digital Pedagogy and Therapeutic Technology: Narrative Construction using Digital Story Cubes". Canadian Society for Digital Humanities Annual Conference, Congress of the Humanities and Social Sciences. University of Victoria, British Columbia.
  7. ^ "Europeana Design Challenge". Europeana Professional. 2015. Retrieved 13 June 2017.
  8. ^ Donnelly, Katherine (2013). "Test to help predict suicide shares research prize". Irish Independent. Retrieved 13 June 2017.
  9. ^ "Coolmine Board". Coolmine Therapeutic Community. Retrieved 12 November 2019.
  10. ^ "Career Moves: Professional Profile". Evening Echo. Cork. 22 June 2017. p. 33.
  11. ^ "Townlands: Kilmacthomas". Munster Express. 28 February 2017. p. 58.