Space 101

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Space 101
PublishersC2 Simulations
Years active1989 to unknown
GenresRole-playing, science fiction
LanguagesEnglish
Systemscomputer-moderated
Players15
Playing time15 turns
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Space 101 is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1989.

History and development[edit]

Space 101 was a closed-ended, computer-moderated space-based PBM game published by C2 Simulations.[1][2] The publisher playtested the game in 1989.[2] It was an introductory-level for novice PBM players, in the manner of It's a Crime, made as a simpler version of the publisher's New Order game.[2]

Gameplay[edit]

15 players per game could role-play as Builders, Lawyers, Pirates, and Scholars.[1][3] The 25×25 game map comprised 99 star systems with play starting at the center.[2]

Players win by amassing the most victory points in the 15 allotted turns per game.[1]

Reception[edit]

A reviewer in a 1989 issue of Challenge said, "If you are looking for a fun, easy-to-learn, play-by-mail game from a reliable moderator, | would recommend Space 101.[1] Robert Stock reviewed the game in a 1989 issue of Flagship, saying "For someone looking for a fun, uncomplicated sci-fi "shoot 'em up", Space 101 is worth examining."[2]

See also[edit]

References[edit]

  1. ^ a b c d Editors 1989 p. 17.
  2. ^ a b c d e Stock 1989 p. 25.
  3. ^ Helley 1989 p. 17.

Bibliography[edit]

  • Editors (1989). "New Order: Decisions, Decisions!". Challenge. No. 41. p. 77. Retrieved 22 September 2023.
  • Stock, Robert (1989). "Back to School for Space 101". Flagship. No. 23. pp. 25–26.
  • Helley, Hank (September–October 1989). "Space 101: A Review". Paper Mayhem. No. 23. pp. 17–20.

Further reading[edit]