David Colleen

From Wikipedia, the free encyclopedia
David Colleen
NationalityAmerican
Alma materCornell University
Occupation(s)Architect
businessperson

David Colleen is an American businessman and architect.[1][2][3] He has been the chief executive officer (CEO) of SapientX since co-founding it in 2016.[4][5] Previously, he founded Planet 9 Studios and was its CEO from 1994 to 2016.[6][7][8]

Early life and education[edit]

Born in the United States, Colleen attended Cornell University and graduated with a bachelor's degree in architecture, business administration, and management in 1981.[8]

Career[edit]

After relocating to San Francisco, Colleen joined an architectural firm, where he specialized in designing commercial buildings.[2] During that period, he adapted 2D drafting software, developed in the 1980s to create 3D design simulations.[2] He later collaborated with Harley Wagner Integrated in West Michigan to expand his firm's outreach.[2]

In 1991, Colleen founded Planet 9 and served as its CEO until 2016.[1][9] Under his tenure, Planet 9 specialized in constructing 3D models of buildings, streets, and various structures, using textures from digitized photographs.[3] The company modeled over 15 cities, including Austin, San Francisco, Tokyo, New York (city), and San Diego.[1][3] The process involved capturing up to 2,000 photographs of a city, creating foundational models, and then integrating the images.[3] The models used the Virtual Reality Modeling Language (VRML) for online navigation, requiring a VRML plug-in.[3][10] In 1996, Planet 9 built a baseball park simulation based on the San Francisco Giants' plans.[11][12] The company later created a prototype 3D conference room for SPS Payment and a VRML environment for Schlumberger.[13][14] In the 1990s, Planet 9 was recognized as a leading company in the virtual reality sector.[15]

In 1995, Colleen built VRML-based Virtual SOMA, a 3-D model of the SOuth of MArket Street in San Francisco, and showcased it at the Microsoft booth at the SigGraph conference.[16][17] In 1997, he and his team developed Virtual Tokyo, a 3D representation of the Shinjuku district in Tokyo.[2][18]

In 1999, Colleen gave a lecture at the Oklahoma City University, titled "Technology Builds Community".[19]

In 2016, Colleen co-founded SapientX with Bruce Wilcox and Maclen Marvit.[20] Prior to this, the founders had developed AI-driven, 3D, conversational characters in 2003, which were later incorporated into a Multiverse platform, RayGun, in 2008.[20][4] In the same year, SapientX released public AI chatbots that mimicked the voices of Hillary Clinton and Donald Trump.[4][21][22]

References[edit]

  1. ^ a b c Miller, Leslie (9 January 1997). "Bringing a 3-D experience to the Internet". USA TODAY. p. 08.D. ProQuest 306789989.
  2. ^ a b c d e Harger, Jim (30 July 1997). "Architect moves business into virtual reality". The Grand Rapids Press. p. b3. ProQuest 284619490.
  3. ^ a b c d e "Visits to Virtual Cities". Architectural Record. November 1997. p. 140. ProQuest 222155322.
  4. ^ a b c Johnson, Khari (20 July 2016). "This Donald Trump chatbot is great… really, really great. It's unbelievable". VentureBeat.
  5. ^ "AI Expo illustrates the future of artificial intelligence". NewsNation. 2023-05-18. Retrieved 2023-10-03.
  6. ^ Keeton, Ann (19 January 2006). "Software Is Close To Putting Users On the (3-D) Map". Wall Street Journal. Dow Jones Newswires.
  7. ^ Frost, Robin (25 July 1996). "New Dimension Could Make The Web Feel Less Chaotic". Wall Street Journal.
  8. ^ a b "David Collen" (PDF). sec.gov. Retrieved 7 October 2023.
  9. ^ "Virtual reality and the Internet Note: (STF) – Want to discover one of the many wonders found on the World Wide Web? Then let Mr Webster take you on a journey to virtual reality on the Internet and find that it's full of mad Californians". New Straits Times. 13 November 1997. p. 50. ProQuest 269150373.
  10. ^ Watson, Chris (20 January 1997). "VRML will make over Web Chris Watson". Sentinel. p. A9.
  11. ^ San Francisco Examiner Sun, April 21, 1996 issuu.com
  12. ^ "Cool Net tools: learn about these powerful new Internet technologies today to get the jump on your competition tomorrow". Profit. Vol. 16, no. 1. February 1997. pp. 36–41. ProQuest 219308084.
  13. ^ Radosevich, Lynda (9 December 1996). "Virtual reality tools come of age". InfoWorld. Vol. 18, no. 50. p. 52. ProQuest 194318480.
  14. ^ Gibbs, Mark (27 July 1998). "We're virtually there". Network World. Vol. 15, no. 30. p. I13. ProQuest 215965779.
  15. ^ Karpinski, Richard (19 February 1996). "Momentum Builds For Key 'Net Standards – More than 50 companies back Moving Worlds". CommunicationsWeek. p. 1. ProQuest 226876947.
  16. ^ Harmon, Amy (1995-08-09). "THE CUTTING EDGE: COMPUTING / TECHNOLOGY / INNOVATION : Virtual Reality Takes on a Third Dimension". Los Angeles Times. Retrieved 2023-10-03.
  17. ^ Wagner, Mitch (8 January 1996). "VRML browsers, demos are on Web". Computerworld. Vol. 30, no. 2. p. 64. ProQuest 216034409.
  18. ^ "Take in Tokyo without leaving your computer". The Honolulu Advertiser. 24 April 2001. p. E1.
  19. ^ "Community Visions Due Look in Series". The Daily Oklahoman. 1 January 1999.
  20. ^ a b "Sapientx I AI Employees". sapientx.com. Retrieved 2023-10-03.
  21. ^ Johnson, Khari (10 October 2016). "Clinton campaign launches bot that texts you Donald Trump quotes". VentureBeat.
  22. ^ Hecht, Boaz (26 July 2016). "Bots are overemphasizing A.I. when they should emphasize intelligence". VentureBeat.