Douglas Thomas

From Wikipedia, the free encyclopedia
Douglas Thomas
Born1966 (age 57–58)
OccupationAssociate professor
Academic background
EducationUniversity of Minnesota
Academic work
DisciplineCommunications
Sub-disciplineCritical theory, Cultural studies
InstitutionsUSC Annenberg School for Communication
Notable worksHacker Culture
Notable ideasGamer disposition

Douglas Thomas (born 1966) is an American scholar, researcher, and journalist. He is Associate Professor at the Annenberg School for Communication at the University of Southern California where he studies technology, communication, and culture. He is author or editor of numerous books including Reading Nietzsche Rhetorically (Guilford, 1998), Cybercrime: Security and Surveillance in the Information Age (with Brian Loader, Routledge, 2000), Hacker Culture (University of Minnesota Press, 2002), and Technological Visions: The Hopes and Fears that Shape New Technologies (with Marita Sturken and Sandra Ball-Rokeach). He has published numerous articles in academic journals and is the founding editor of Games and Culture: A Journal of Interactive Media.

In 1998 and 1999, he covered the case of Kevin Mitnick for Wired News. On July 24, 2002, he testified before Congress on the topic of Cyber Terrorism and Critical Infrastructure Protection.[1]

His research has been funded by the Annenberg Center for Communication, the Richard Lounsbery Foundation, and the MacArthur Foundation and has focused on the relationship between virtual worlds and civic engagement and digital media and learning.

His 2008 article co-authored with John Seely Brown, "The Gamer Disposition", was named a Harvard Business Review Breakthrough Idea of 2008,[2][3][4] and also featured it on its Conversation Starter blog.[5]

Thomas co-authored A New Culture of Learning: Cultivating the Imagination for a World of Constant Change which was translated into Turkish.[6]

References[edit]

  1. ^ Douglas Thomas (24 July 2002). "Cyber Terrorism and Critical Infrastructure Protection" (PDF). University of Southern California. Archived from the original (PDF) on 27 June 2017. Retrieved 2013-05-17.
  2. ^ "Harvard Business Review Names Thomas' Article One of 2008's Breakthrough Ideas"". USC Annenberg School for Communication and Journalism. 15 February 2008. Retrieved 2013-05-17.
  3. ^ John Seely Brown and Douglas Thomas (14 February 2008). "The Gamer Disposition". Harvard Business Review. Retrieved 2013-05-17.
  4. ^ USCAnnenberg (31 October 2007). "APOC Speaker Series: Understanding the Gamer Disposition with Doug Thomas - YouTube". YouTube. Retrieved 2013-05-17.
  5. ^ "Annenberg Program For Online Communities Speaker Series: Doug Thomas". USC Annenberg School for Communication and Journalism. Retrieved 2013-05-17.
  6. ^ Thomas, D., & Brown, J. S. (2016). Yeni nesil öğrenme kültürü: Sürekli değişen bir dünya için hayal gücü yetiştirmek [A new culture of learning: Cultivating the imagination for a world of constant change] (H. Uysal, Ed. & Trans.; A. Sığın, İ. Çelik, H. Çakmakcı, M. Özdemir, S. Bilgin, & A. Güven, Trans.). Ankara, Turkey: Pegem Akademi. (Original work published 2011). [1][permanent dead link]